血之瘟疫移除持续治疗效果的设定是我们在3.1版本中特别关注的一点。由于拥有该特性,瘟疫打击的伤害偏低,但是这也导致了死亡骑士在面对以持续治疗为基础的治疗职业(尤指德鲁伊)之外的情况下,不会使用瘟疫打击作为一个核心技能。同时,死亡骑士在PvP中的生存能力和实用性现在并不是我们担忧的重点。
关于这句话 GC还有个补充说明:
我的意思是,即便不能一次性把生命绽放打掉,死亡骑士在PvP中仍然有诸多手段来应付对手。
(注:现在版本的 瘟疫打击 ,而文中说的 血之瘟疫 是瘟疫打击技能打出来的效果。在目前版本下,血之瘟疫每一跳都有25%的几率移除目标身上的一个持续治疗效果。另外别忘了,DK可以拽人,所以恢复德面对DK可以说毫无还手之力……
所以这个蓝贴大概的意思是这效果可能会去掉,如果去掉会让这个技能伤害提高以让它能够在PVE也发挥作用。)
英文原文:http://blue.mmo-champion.com/28/14990777973-blood-plague-shouldnt-unproc-lifebloom.html
This (the hot removal of Blood Plague) is something we are definitely taking a hard look at for 3.1. Plague Strike is intentionally weak because of this ancillary effect, but that also leads to DKs not wanting to use a core ability except when doing PvP against hot-based healers (which pretty much means druids). DK survivability and utility in PvP are definitely not something we are overly worried about at the moment
GC:
I meant that DKs have plenty going for them in PvP even if they could no longer remove a whole stack of Lifebloom.