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3.19658:法师火系天赋变化撞击和炽热反馈

  法师

  火焰天赋:

  炽热反馈附加了额外的效果,使对你的物理攻击有5/10%几率使攻击者被缴械主手和远程武器,原有效果不变。

  撞击:使你的伤害法术有4/7/10%几率让你的下个火冲击晕目标2秒。

  另外,蓝贴中螃蟹对于炽热反馈缴械的说明:

  缴械是一个被动的几率,不是在你快死的时候才有。缴械持续的时间我们还在研究。

  还有,你被别人随机打晕和你去打别人结果被缴械,这是两回事。炽热反馈将是一个强力天赋,不过火法在JJC还不强力。

  评论:暴雪的人脑袋里面都装的啥东西,我是越来越不理解他们的思维了,原来所谓的可控是这样的啊。

  照这个思路搞下去,会不会3.20时,炽热反馈再加上对你施法的人有10%几率被沉默呢?

英文原文:

  Mage (Skills List / Talent + Glyph Calc.)

  Fire

  * Fiery Payback changed to one rank with an additional effect - When below 35% health all damage taken is reduced by 10% and your Pyroblast spell's cast time is reduced by 1.75 secs while the cooldown is increased by 2.5 secs. In addition, melee and ranged attacks made against you have a 5% chance to disarm your attacker's main hand and ranged weapons.

  * Impact now gives Gives your damaging spells a 4/7/10% chance to cause the next Fire Blast you cast to stun the target for 2 sec.

  Fiery Payback is still 2 ranks.

  The disarm is a passive ability. It isn't dependent on being near death. We are still messing with the duration, etc.

  There is a pretty big difference between another playing randomly stunning when they hit you vs. you randomly getting disarmed when you hit someone else.

  It could turn out to be a potent ability for sure, but Fire mages haven't exactly been tearing up Arenas either.

  


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