57游戏  www.57yx.com  -  最全面的游戏资讯门户

暴雪蓝帖:GC关于为何削弱恐惧的解释

  问:(看头像发帖者是个牧师)让术士们听听你怎么说的,告诉他们为什么恐惧被nerf,然后便可以让他们不再发这种无意义的帖子了。

  答:我们不想让dot在一个目标被恐惧时能够输出一定量的伤害,这会让我们不能把恐惧当成一个必要的防守性技能来平衡,同时这会让我们不能从其他方面来调整术士和牧师。我们一直都在试图使PVP拥有以下特质,那就是在某些时候你会做X,而在某些时候你会选择做Y,而“恐惧然后dot”这种打法看起来就太过简单而有效了。

  坦白地说,如果拥有恐惧的职业并没有同时拥有强力的dot,那么可能就不会有什么大的问题。 我们并不认为这个时候昏迷效果需要大的改变,我们在其他方面削弱了盗贼的PVP能力,同时我非常确定,盗贼们会非常乐意给你解释这些。

  如果我们决定使昏迷效果一受伤害就立刻打断,那么我们就需要从盗贼生存能力的改变上来协调这个改动。他们是近战职业,只需要调整近战伤害使其不要太高(因为目标不能反击),而术士和牧师总的来讲是远程职业。

  消息背景

  PTR新改动: The damage threshold for Fear, Psychic Scream, Hex, Intimidating Shout, and Turn Evil to break early has been significantly reduced. 提前打断恐惧、心灵尖啸、妖术、破胆怒吼和超度邪恶所需的伤害量被显著降低。

  原文BLZ美服论坛:

  Q:Let them hear it from you. Tell them exactly why Fear was nerfed.so we can just end this nonsensical posting.

  A:We don't like how much damage dots can do while a target is feared. It prevents us from being able to balance fear as needed as a defensive ability and it keeps us from being able to adjust locks or priests in other ways. We're trying to move PvP more into a place where you do X and someone counters with Y, and the "dot and fear" strategy just seemed too simple yet effective. Honestly, if the classes with fears didn't also have strong dots, it probably would not have been as much of a problem.

  We don't think stuns needs a major change at this time. We dropped rogue PvP effectiveness in other ways, as I am sure they will be more than happy to explain to you. If we decide to make stuns break on damage right away then we would need to coordinate that with changes to rogue survivability. They are a melee class balanced around not taking much melee damage (because the target can't fight back). Locks and priests are by and large ranged classes.

  


图片资讯 1 2 3

Powered by 57游戏 ©2004-2009