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蓝贴:治疗回蓝被削弱无脑刷时代成为过去

  治疗者:奥达尔中,精神带来的(法力)回复和治疗(方式)

  部分原因是“OFSR”(个人猜测是精神带来的非施法回蓝,求专家解释)是灰常强大的后台支柱。坦诚地说,我们并未打算让玩家重新回归到MC的日子或是令其采取交替轮换的治疗模式,那样的话玩家几乎不会耗尽法力。

  在奥达尔里,若有以下(两种)情况你的法力将很快耗尽…

  1)没有达到一定的装备水平;

  2)对突发事件处理得不够娴熟。

  若你装备足够好且技术娴熟(不会傻站在火里变烤猪),还能正确地处理小怪,(后一句最扯蛋)且完成好一切该做好的细节,那么你必定不会耗尽法力。

  我们Nerf法力回复的原因是,无尽的法力造成了俩极大的影响(无尽的法力给了团队构成和Raid过程中更多更宽的容错率)。用萨菲隆(冰龙)举例,当法力回复相当高时,DPS们可以在暴风雪里多呆一会儿,因为治疗们有足够的法力值来猛刷(因为精神带来的非施法回蓝量实在是高,跑到冰块后面躲猫猫这段时间就能回复好)。

  在先前的版本中,公会必须伐木一段时间“前面的”“简单的”BOSS来积累装备,再去挑战“后面”的BOSS。

  目前,NAXX被设计成了一个简单的FB,同时,奥达尔也不会难得变态。不过困难模式下的BOSS战确被设计得非常难,这就意味着每一点法力都必须用到刀刃上……曾经的法力回复让FB没有了挑战意义。

  英文原文:

  Healers - Spirit regeneration and healing in Ulduar

  That was partially because OFSR was so potent back then. Honestly, we're not trying to recreate the MC days or healer rotations, though I can understand if some of you are nostalgic for them.

  In Ulduar, you should run out of mana if...

  1) You don't have enough gear for the instance.

  2) You aren't playing the encounter well enough.

  If you have good enough gear and good enough skill and aren't standing in fires and are kiting adds correctly and doing all the right things, then you aren't designed to run OOM.

  The reason we wanted to nerf regen is that having infinite mana was allowing too much of a buffer on those two factors (it allowed for too much "slop" in organization and execution).

  Take Saphiron as an example. When mana regen is very high, the dps can sit in the blizzards for a little while because the healers can just heal through it and make up enough mana when they get a clearcasting proc or are running for ice blocks (because OFSR regen was so good).

  In previous tiers of content, the guild probably would have had to farm the earlier bosses for several weeks to get enough gear to have a chance at the final few.

  Now Naxx was designed to be easy, and Ulduar isn't going to be a lot harder. Hard modes on the bosses though are designed to be very hard. That means being inefficient with mana has to be a liability instead of a tool used to make the content less challenging.

  


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