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1月13日蓝贴3.1将对术士动大手术

蓝贴地址:

The changes we got in for 3.0.8 (aside from some general bug fixes) were mostly designed to help locks survive longer in PvP. I don't think you have all of the changes yet -- for instance we very recently juiced up pet health for some pets. I start to lose track of which changes are on the PTR versus changes we've announced that you haven't seen yet versus changes we haven't announced. Once 3.0.8 ships this will all be a lot clearer.

For 3.1 we are probably going to make some larger changes to the class. I still don't want to oversell these. A popular yet cynical phrase among players is that their class needs to be rebuilt from the ground up (though I see this with probably every class, which is slightly amusing). We are not deleting the warlock and starting over. We are not doing that with any class and probably never will. We do want to smooth out some rough edges of the class though. A few things that I have said we want to look at are:

1) Improve deep Demonology for PvP and PvE.
2) Make Affliction feel less dependent on dot timers and other external mods (nothing wrong with the mods -- we just think it's getting harder and harder to play the spec with the default UI).
3) Take a hard look at Soul Shards.
4) Take a hard look at the way pets scale.


  3.08的补丁(除了些bug修正外)主要是为了提高术士在PVP中的生存能力。我认为你们并不知道所有的补丁内容--例如我们提高了某些宝宝的生命。我现在不知道哪些测试服务器上的修改内容已经宣布过而哪些没有。一旦3.08发行,一切就清楚了。

  我们或许将在3.1为术士做些做些大手术。我不想说的太多。玩家喜欢用的一个愤世嫉俗的词是他们的职业需要回炉重建(然而据我所见,几乎每个职业都这么说,这有点令人惊奇)。我们不会把术士职业删了重新设计。我们不会对任何职业这样做也许永远不会。我们会消除术士的一些不完善的地方。以下是我们说过将会修改的地方:

  1)加强深恶魔的PVP和PVE

  2)使痛苦较少依赖dot计时插件(插件没有错--我们只是觉得痛苦术士用默认的插件越来越难操作。

  3)认真审查灵魂碎片。

  4)认真审查宝宝的成长性。

来源:NGA 作者:glace


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