星际2第23批FAQ-动画GHOST兵种改动
作者:57 文章来源: 更新时间:09-05-10
StarCraft II Q&A - Batch 23
更多官方FAQ点击看这里 (12.15更新到24批)
本文由U9论坛星际2专区:overlordwat转载。由 xiaot122初步翻译(完整版马上更新,请关注)
内容补充完毕,一下是正文全内容:
第一段是关于合并的,合并后原有游戏开发不会有任何影响,星际2还是采用“Blizzard Entertainment”商标封装,还是PC游戏
和Devs 聊天内容:Devs提醒,三族中仍有需要增加和测试几个新的单位,现在的人、神族的单位不是最终单位,有几个单位将要被替换
1.StarCraft2会有像原版星际争霸那么多的CG动画吗?
会有更多的动画在场景之间出现,并且质量远高于原版星际争霸.单人战役有希望获得更多一些的手绘电影.会比原版星际争霸的更长,更像一部史诗.
2.幽灵特工拥有短暂的EMP冲击波释放间隔,核打击也是这样吗?
鬼兵的EMP技能和核武器没有时间间隔,只有能量足够,目前没有这方面的约束.
3.幽灵特工的EMP冲击波会影响建筑物的护盾和能量点吗?
是的,幽灵特工的EMP冲击波目前会影响兵种和筑物的护盾和能量点,但是也需要花费一些自身的能量点.为了维持平衡,幽灵特工的此项技能也许会被取消.
4.三个种族将拥有类似围墙的建筑物吗?
紧密地建筑物会起到围墙的作用.比如成排的人族补给站,所以无法建造专门的围墙.但是单人战役中会有类似围墙的装饰物,并且它们可以在地图编辑器里进行编辑.
5.是否会像Warcraft3中那样,如果选中多种类型的单位在同一个队伍里,队伍的移动速度将和最慢的那种单位一致?
他们不会按照相同的速度移动,移动缓慢的单位需要玩家进行操作来保持团队的整体性.
临时翻译(等待更新,点击进入论坛参加),下面附原文
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原文:
StarCraft II Q&A - Batch 23
It has been an exciting week of business related headlines about the new company 'Activision Blizzard.' Many have asked me about how this would affect products like StarCraft II, and the answer is that it won't. We still have our extremely talented development team on this task, working exactly like they have been over the past years. Furthermore, StarCraft II will still be branded as Blizzard Entertainment, meaning you will not see Activision Blizzard logos on the product or introduction. StarCraft II is still set to rock the PC gaming stage!
If you have more questions about the proposed merger, please visit our FAQ at:
http://blizzard.com/press/activision-faq.shtml
Chat with Devs: After my chat with Dustin this past week, he wanted me to remind everyone that there are still several new units being created and tested for all three factions. What you have seen of the Protoss and Terran factions are in no way finished and more new units will be introduced, as well as the likeliness of current units being replaced.
As always, feel free to give the Devs and I a w00t if your enjoying these Q&As!
---StarCraft II Q&A - Batch 23---
(chat with devs) Reminder that fans havent seen everything and there are still several new units in development for all three factions.
1. Will the Campaign have as many videos as the original Starcraft? (www.starcraft2.hu)
There will be several more in-game cutscenes, which are at a much higher quality than the original StarCraft pre-rendered movies. And while StarCraft II s single player will likely feature a few less pre-rendered movies, they will be much longer and more epic than anything seen in the original StarCraft.
2. Is the ghost unit going to be able to use the EMP Shockwave and -within short time interval- the Nuclear Strike as well? (starcraft2.4players.de)
Currently, there is no restriction to when you can follow up a special ability with another, as long as there are available energy points.
3. Will the Ghost's EMP affect building shields and energy? (www.TheWarCenter.net)
Yes, the Ghosts EMP ability currently affects both building and unit shields, as well as casters energy. It is important to note that there is a possibility the Ghost may lose its EMP ability due to balance.
4. Will there be some sort of wall structure in StarCraft, for any of the races? (www.vilegaming.com)
Aside from building current structures close to each other to form walls, such as a line of Terran Supply Depots, no, there will not be walls that can be built. On the other hand, there will be some new wall structures in the single player mode and these doodads can also be accessed in the map editor.
5. Will the game feature a mechanic similar to Warcraft 3 where if a selection of units contains more than one unit type then the whole selection will move at the speed of the slowest unit to maintain cohesion? (www.sclegacy.com)
No, units in the same selection will not move at the same speeds. The slower units will need to be micromanaged by the players to keep up with the larger group.
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