战士的:
武器:
撕裂(等级1和等级2)的伤害略微提升 (初期战士练级挺靠这个,但也仅仅如此了)
神像天赋改变:允许在战斗中使用冲锋,冲锋后10秒内下一个猛击必爆 (冲锋BUG不改,恐怕还是难打到人)
尝血改变:撕裂触发的压制可以在9秒内使用(原5秒)
狂暴:
破胆怒吼的范围从10码下降到8码 (10码本来就很短了……虽然破胆CD是2分钟了)
强化狂暴姿态现在提升3/6/9/12/15%的力量(原为2/4/6/8/10%的攻击强度)
防御:
战神现在同样作用于拦截和援护 (有人猜测是援护与拦截也不限定姿态)
强化盾牌反射现在作用于20码内的2/4个最近的队友 (之前的范围非常小,让这个天赋变成了鸡肋,暴雪总算察觉这个问题了)
英文原文:
Warrior (Skills List / Talent + Glyph Calc.)
Arms
Rend (Rank 1) and Rend (Rank 2) had their damage slightly increased.
Juggernaut has been changed to : Your Charge ability is now usable while in combat. Following a Charge, your next Slam ability has an additional 100% chance to critically hit if used within 10 sec.
Taste for Blood now give you a chance to allow the use of your Overpower ability for 9 sec. (Up from 5 secs)
Fury
Intimidating Shout range has been reduced from 10 to 8 yards.
Improved Berserker Stance now increases strength by 3/6/9/12/15% instead of increasing attack power by 2/4/6/8/10%
Protection
Warbringer now also affects Intercept and Intevene
Improved Spell Reflection now works on the 2/4 closest party members within 20 yards.