FAQ49补充,关于测试中的建筑和技能的详细说明
作者:57 文章来源: 更新时间:09-05-10
How does one construct a dark pylon? Is it a separate, more expensive replacement for the original pylons or an upgrade?
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The Dark Pylon currently costs 150 minerals (50 more than normal Pylon) and has the Gateway as the prerequisite building. This of course is all subject to change while more balance testing is occuring.
怎么建造一个黑暗水晶?黑暗水晶是独立的更加昂贵的建筑还是从原有的水晶进行升级?
黑暗水晶现在需要150水晶矿(比一般的水晶多花50矿),以兵营为前置建筑。当然了随着平衡性测试的进行,一切都会发生改变。
I assume the orbital command is now a replacement of the surveillance center? Does that mean people who opt to upgrade their CC's to a planetary fortress are no longer able to beneft from these new features, even without the use of salvage?
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Yes the Orbital Command is what the Surveillance Center used to be. If you build a Planetary Fortress you will not be able to use these new features, but your command center will be upgraded to Armor 3 and have a Ibiks Laser that does 40 splash damage with a 6 range. These stats are of course all subject to change through balance testing.
我认为轨道指挥部是替代监测中心的,对吗?这是不是意味着如果有人把指挥中心升级为行星要塞的话,就不会再拥有这些新的特性,甚至连挽救的机会都没有?
是的,轨道指挥部是替换监测中心的。如果你建造了行星要塞你就不能使用这些新技能,但是指挥中心的护甲会升级到3,而且具有轨道炮,可以制造40点溅射伤害,射程6码。随着平衡性测试的进行,一切都会发生改变。
I don't suppose Proton Charge would stack, hm?
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Nope they don't stack, but if casted again, it will renew the duration of the ability.
我不认为质子充能可以叠加,对么?
当然不叠加,但是如果再次释放技能的话,将会刷新技能的持续时间。
The new infestor (pure awesomeness BTW), resembles the reaver in shape and looks rather slow. Is it super slow? Can you tell us anything about its speed?
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The Infestor will still be relatively slow, though they have been sped up a bit from when you guys last saw it.
新的感染者(顺便,长得真是一点都不吓人),看上去有点像金甲虫,而且似乎爬得很慢。它真的非常慢么?能聊聊这玩意的速度么?
感染者的速度相对比较慢,尽管你们最后一次看见它的时候,它的速度还被增加了一点。
In 1 screen shot there are 15 eggs hatching. We know the hatchery can make 3, then the queen can make the hatchery add 4 more. So in this shot, did the the Queen use her ability multiple times in quick succession or would she have to wait until the firs 7 hatch before she can use it again? I guess what I am asking is if the hatchery can only spit out 4 extra larva at a time or if you can tell it to do it 4 times and have it spit out 16 larva?
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After the original 3 larva, each Hatchery can only be spawning 4 larva at a time. The ability cannot be used again on that Hatchery until those 4 larva have spawned.
有一张截图里,基地旁边有15个卵正在孵化中。我们知道基地只能有3个,而女王能额外增加四个。所以说在这张截图中,女王是不是可以多次使用这个技能不需要等待,或者说,必须等待这7个卵孵化,之后才能再次释放?换句话说,基地一次最多只能保留4个额外的幼虫还是说你可以连续释放四次这个技能然后得到额外的16个幼虫?
在正常的三个幼虫之外,每个基地只能在同时拥有4个额外的幼虫。这个技能在那4个幼虫被消耗之前不能再释放在基地上。
The mules help the terrans by essentially being SCV's that mine fast right? Do they help the other SCV's mine faster as well? Can they build things? Do they cost supply since they are only there for a while? When they "run out of battery" do they shut down until you "recharge" them or do they explode and disappear forever?
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Mules will not help other SCVs mine faster. They will also not be able to build anything, but will be able to repair buildings and units. Furthermore, they will not cost supply. Multiple Mules can be dropped at any given time as long as you have sufficient energy available. When the Mules run out of battery, they will not be able to be recharged, and new Mules will need to be dropped.
那些拖拉机实际上是采矿速度更快的SCV对吧?他们是不是比其他的SCV的采矿速度快?他们可以建造东西么?尽管只持续一段时间,他们消耗人口么?他们“到点”的时候是停用,然后可以被再度激活,还是说爆炸,永久消失?
拖拉机不能帮助其他scv更快的采矿。他们也不能建造任何建筑,但是可以修理建筑和单位。而且他们不会消耗人口。只要你有足够多的能量,你就能在放下任意数量的拖拉机。拖拉机到点的时候不能被再度激活,只能建造新的拖拉机。
Is the fungal infestation a long range attack (like parasite and spawn broodling were) or does he have to be rather close?
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It will be a ranged ability. This is one of my favorite abilities, it really wrecks mass Marines which are quite a force to be reckoned with at the moment with Medivac support.
真菌感染是否有一个很远的释放距离(像过去的寄生技能等)或者必须在离自己相当近的距离释放?
这是一个这是一个有施法距离的技能。。这是我喜欢的技能之一,它能把有医疗运输机在后面不停刷血的机枪兵打得跟狗一样。
Can the mule defend itself?
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Yes. It currently has the same attack value as a SCV.
拖拉机能自我保护么?
能,他和SCV攻击相同。
Can the drop pod be placed anywhere with line-of-sight, leading to the mule being used as a scout?
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Yes, this can be quite helpful in some circumstances. Originally, each drop ship spawned 3 Mules, but it became a bit too advantageous in scouting 3 places at once.
空降仓可以被放置在视野范围内的任意地点以便让它们作为侦查单位么?
是的,在某些情况下这将相当有用。过去每个空降仓会产生三个拖拉机,但是让拖拉机分别去侦察三个地方这对人族来说太有利了。
Does razor swarm damage both ground and air? What about friendlies?
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It does currently damage both ground and air, but not friendly units.
剃刀虫群同时对地对空么?对友军呢?
同时对地对空,不对友军造成伤害。
Can null shield be cast on non-Protoss allies?
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Currently, yes.
Yes, this also means cloaked Siege Tanks are possible... ;)
Nonetheless, remember all things are still subject to balance.
零点护盾能否释放在友军非神族单位身上?
当然,可以。
是的,这也就意味着你把攻城坦克给隐身掉也是有可能的……;)
当然,还是那句话,别忘了一切要看平衡性。
The Dark Pylon and Queen are tier 1 tech. IIRC the Surveillance Station required the Shadow Ops to be built (making it tier 2), is this still true of the Orbital Command?
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The Orbital Command requires a Barracks first to be built. The Planetary Fortress requires an Engineering Bay first to be built.
黑暗水晶和女王都是1级科技单位。然而观测站需要影子作战中心才能建造(就当作2级科技),这对于轨道指挥部是不是一样?
轨道指挥部需要兵营作为前提建筑。行星轨道需要工程湾作为前提建筑。
With the queen you can build up larva. Say you don't have a tech building up yet but you want a ton of that units, you build up larva (you can see 15 in that screen shot--that's 5 hatcheries!), then when tech finishes, you get a ton of that high level unit.
Also, mutant larva hatch faster.
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These are no longer 'mutant larva' so they will not hatch faster, but everything else is correct :)
利用女王可以加强幼虫。这样你不必在科技和暴兵之间做出选择了,你可以造幼虫(你看那个有15个幼虫的截图——那等于5个基地!)等科技好了,你也弄到一大堆高级单位了。
何况,变异幼虫孵化速度更快。
变异幼虫被砍了,所以没有孵化更快的,但是别的事是对的:)
Is there anything that would prevent you from offensively dropping mules in the thick of battle? (For example it *might* be useful to drop near units that would then cause things like siege tanks to attack them and while ultimately leading to a very short lifespan for the mule, could lead to splashing a player's own units with damage)
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This is theoretically possible, but the animation of the drop pod that hits the ground is a bit long (roughly 5-10 seconds), so it isn't like an instant drop.
有没有啥办法可以保护你不被恶心的空降拖拉机进战场所干扰?(比如说他们或许可以空降在一些单位旁边,然后攻城坦克在攻击这些拖拉机的时候就会发生误伤,拖拉机本身存活时间很短,但是却让敌人自己的单位收到了伤害)
理论上的确可行,但是空降仓的下落动画很长(大概5-10秒吧),所以说不是瞬间扔下来的。
Also, Karune, does that then mean that these larva do not cost supply? If that is the case then another advantage over a hatchery is if you mess up and forget to build enough ovies (or you just had a bunch of ovies get sniped), then instead of having to wait for more ovies, you can build mutant larva and not lose unit making time in the end.
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They do not cost supply, they are just normal larva. The concept of Mutant Larva with timed life seemed more tedious and much harder to grasp in gameplay than the current reincarnation, which has definitely sat much better with the team and testers.
好吧,卡肉同学,这是不是意味着那些额外的幼虫不消耗人口?这样虫族又多了一个优势:当你忘了补领主或是刚有一队领主被灭时,无需等待领主孵化即可立即补充单位。
额外的幼虫不消耗人口,它们只是普通的幼虫。变异幼虫在游戏中太难平衡已经被现有机制替换掉了。
Was the new infestor art looking so much like a Reaver done on purpose? Maybe a joke to all the guys asking to put the reaver back?
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The Infestor has a completely new model different than the Reaver, but does coincidentally have the same shape as a Reaver. Don't forget, Reavers will still be seen in single player as well as the map editor.
新的感染者设定也忒像金甲虫了吧?这不是告诉大家伙你们要把金甲虫拿回来吧?
感染者是与金甲虫完全不同的新模型,但是体型上确实和金甲虫差不多。别忘了,在单人战役和地图编辑器里还能看见金甲虫呢。
Terran and protoss now have abilities to both increase they're income temporarily (mules dark pylon) as well as abilities to increase they're offensive production (reactor warp gates). Zergs only have a production ability (mutate larvae). Are zergs getting something to fill the temporary income role? Or is the mutate larvae supposed to just pump drones to make up for that?
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Being able to spawn additional larva can potentially help Zerg production quite a bit actually. Prior, when a Zerg player hatched offensive units, they were always sacrificing the creation of more drones. This ability allows more bandwidth to create even more offensive units for a big push, build more balanced with more drones and additional units, or double up on the teching effort with all drones. There are a lot of options to play with that will surely inspire many new strategies.
人族和神族都能靠新东西增加收入了,而且还有恶心的生产方式(传送门,反应堆)。虫族只有一个生产技能(编译蠕虫)虫族有啥新东西增加收入么?还是说直接加强农民来平衡?
符合额外幼虫已经能够完全的满足虫族的军事和资源生产了。当一个虫族玩家多造部队的时候,他就不能多造农民。新的技能即允许你造更多的部队去大举进攻,也可以生产军事两不误,还可以全用来出农民大力挣钱。有更多的选择,衍生出更多的战术。
How far in tech is the dark pylon cloak?
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All 3 abilities are available right when the Dark Pylon is created.
黑暗水晶的隐身在科技树哪一级?
黑暗水晶建造完的时候三个技能就都可用了。
Can dark pylons be used as a warp-in end that gives energy to your HT's?
Sneaking a cloacked probe and placing a pylon in the back of the enemy base for warp-ins and hidden cannons sounds like fun ^^
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Yup, everything a Pylon can do, a Dark Pylon can do better :) but of course at a cost.
黑暗水晶可以用来传送并且给HT能量么?
一个隐身的农民溜进敌人基地后面放下个水晶然后再摆上一大堆炮台听起来不错^^
是的,水晶能干啥它也能干啥,而且黑暗水晶能做的更好:)当然,除了造价。
According to the new Q&A both terrans and protoss got energy-dependent economy boosts, the zerg doesnt. instead the zerg gained a boost in unit construction time (i.e. queen spawns 4 mutant larvae). one implication i can see is that it further underlines that zerg needs to expand quickly, and they can maintain numeric advantage as long as they manage their expansions well.
I'd like to see what more experienced players can forsee besides this, gameplay-wise.
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Spawning larva also costs energy (currently 25) and time.
从新的Q&A来看人族和神族都有了消耗能量换取经济的技能,虫族没有。但虫族获得了多端暴兵时间的技能。我想这对虫族的意义是强调了虫族的扩张吧。
孵化幼虫需要能量(现在是25)以及时间。
Are queens still unique? What about motherships?
What tier are the lurkers? Are they still late-game units?
Are hydralisks still better anti-air than anti-ground? What are their damage stats?
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1) Neither are unique.
2) Lurkers are tier 3. The Lurker Den requires a Hive. Banelings are much better for earlier AoE, and Lurkers are a good siege type unit in addition to its previous uses. They have a range of 9 which outranges Protoss cannons and have an attack of 15 15 to armored (including buildings).
3) Hydralisks are still slightly better against air, with air to ground attack stats of 10 6 armored and ground to ground attack stats of 10, both with range 6.
女王还是唯一么?母船呢?
潜伏者(地刺,Lurker)的科技级别是?还是后期单位?
刺蛇依然是对空比对地猛么?伤害数值多少?
1 都不是唯一了。
2 地刺是3级科技。地刺巢需要三本。毒虫早期做范围伤害更好,而地刺除了以前的作用,现在更适合作为攻城单位。他们具有9点射程,这已经超过了神族的炮台,而攻击提升到了15+15对重甲(包括建筑)
3 刺蛇依然擅长对空,对空攻击数据是10+6对重甲,地对地攻击数据是10,射程均为6。
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